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I had hoped that 3.13 would fix the crackling, but then again, NVIDIA has not been that succesfull with neither their audio drivers nor their IDE drivers. This has resulted in enthusiasts creating various "remixes", where hand-picked drivers from motherboard manufacturers has been combined into UDP's.
But another game, Privateer 2: The Darkening by Origin (the same company that proceduced Wing Commander) also had major problems with the SB-16. It was not just crackling - it sounded more like a dentists drill hard at work - it was terrible. Switching to SB Pro gave excellent sound.
Looked at the .wav file (thanks). Short pieces of the wave are periodically zeroed out (16 or less samples out of 1000 or more - not inserted, but virutally written over), which explains the crackling - very likely the game "racing" with VDMS on the audio buffer. Any way in the game's setup of altering the buffer size? I know it's hacking, but when the data comes like this into VDMSound there isn't much else to do. What puzzles me is that the same problem would occur with DosBox, but not with SoundFX.
I tried the DSP 1.05 / "soundblaster Compatible" you mentioned and yeah, didn't get any crackling... but on the flipside, I also didn't get stereo... soo... eff... also when I tried that with Mech2, I still got crackling there. 2b1af7f3a8