Unity Asset ? MapMagic World Generator V1.3 ##TOP##
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The billboards that appear in the scene view are called Portals. Portals are essentially billboards that show the object from an angle in the world space. Portals can be used to show how the object is viewed from different angles.
Once you have set up the billboard it will appear in the same place every time you open the billboard generator. This means that you can change the settings at the top and it will always show a snapshot of the same view.
To set up a billboard you need to do the following:
Open the Billboard Generator menu at the top-right of the interface.
Press the button at the bottom of the interface that looks like a camera lens.
Move the camera around to view different perspectives.
Select the view you want the billboard to show from the selection viewports: Front Top Right or Front Top Left for example.
The data format of the billboards is a simple array of texture coordinates, which are packed into a quad. The billboards are generated with a shader, as well as shaders for the various types of billboards. The billboards are generated in a vertex format, and the billboard shader generates a fragment shader that does the work. Most of the shader code is commented.
The other values are the world position of the billboards. The billboards are in rows, such that the first row is the bottom row. The x and y positions are spaced evenly, so each row has exactly the same number of x and y positions. The angle is the viewing angle of the camera, which is recorded in multiples of 90 degrees. This is used in the shader, which can determine which angle the billboard has to draw by looking at the camera angle.
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One of the drawbacks to this approach was that we needed to recompile every time we made even a small change to the code. This slowed everything else we were doing down and because we couldn't always have someone waiting for the application to finish building. 827ec27edc